I was inspired by the danish game developer Octato’s artwork for their upcoming game Airhead. Even though detailed information is scarse at the moment, I wanted to investigate what the game’s atmosphere could sound and feel like in conjunction with the preliminary artwork.
Their website describes the game as followed:
A headless body carries a dying organism on its shoulders determined to rescue it. The air-filled organism is deflating, its life rapidly seeping out. Time is of the essence, but the world is complex, and nothing is obvious.
There are machines and intelligent creatures everywhere, all with unfamiliar shapes and unknown motives. The little body must summon all its wits and will to solve the mysteries of the world and ultimately save the dying organism.
Without knowing more than that I imagined Airhead to be some sort of platformer where the Player Character has to traverse various machinations and structures while encountering strange creatures.
Since I didn’t have any actual game materials I screen casted Airhead’s animated landing page, looped it in Pro tools and went through the rabbit hole.
From the imagery I wanted the world to sound old, mysterious and magical. Given the imagery’s fixed perspective I thought it interestting just hearing the headless body traversing the scene offscreen. Whoever created the derelict structures in the background I assumed gone, but we see examples of wild life, so the video should be a snapshot of what the environment in Airhead could sound like.